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CONNECTIVE TISSUE

GOALS & CHALLENGES

Narrow enough to create tension with less enemies, but enough maneuverability to not doom the party if a horde spawns.

A big part of the charm of Sylvanian architecture is how jagged and idiosyncratic it is, and I wanted to the layout of this section to reflect that.

 

This section is intended to be a bit more challenging.

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BRANCHING PATHS

  • Enabling different play styles and player fantasies.

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  • When players do stick together, they chose to do so.

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  • Stays interesting to navigate through several playthroughs.

 

  • Matches setting

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Optimizing flow

or: making sure players don't accidentally backtrack

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  • Enabling different play styles and player fantasies.

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  • When players do stick together, they chose to do so.

​​

  • Stays interesting to navigate through several playthroughs.

 

  • Matches setting

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