CONNECTIVE TISSUE

GOALS & CHALLENGES

Narrow enough to create tension with less enemies, but enough maneuverability to not doom the party if a horde spawns.

A big part of the charm of Sylvanian architecture is how jagged and idiosyncratic it is, and I wanted to the layout of this section to reflect that.

 

This section is intended to be a bit more challenging.

BRANCHING PATHS

  • Enabling different play styles and player fantasies.

  • When players do stick together, they chose to do so.

  • Stays interesting to navigate through several playthroughs.

 

  • Matches setting

Optimizing flow

or: making sure players don't accidentally backtrack

  • Enabling different play styles and player fantasies.

  • When players do stick together, they chose to do so.

  • Stays interesting to navigate through several playthroughs.

 

  • Matches setting