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CONNECTIVE TISSUE
GOALS & CHALLENGES
Narrow enough to create tension with less enemies, but enough maneuverability to not doom the party if a horde spawns.
A big part of the charm of Sylvanian architecture is how jagged and idiosyncratic it is, and I wanted to the layout of this section to reflect that.
This section is intended to be a bit more challenging.
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BRANCHING PATHS
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Enabling different play styles and player fantasies.
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When players do stick together, they chose to do so.
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Stays interesting to navigate through several playthroughs.
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Matches setting
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Optimizing flow
or: making sure players don't accidentally backtrack
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Enabling different play styles and player fantasies.
​
-
When players do stick together, they chose to do so.
​​
-
Stays interesting to navigate through several playthroughs.
-
Matches setting
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